According to the well known ARSC model, it’s important for an app such as ours to have a clear end goal, something for the user to work towards. Since the app is based on the user setting personal goals, we need to clearly show the possibilities this app provides in order to inspire the user.
For a starter some clear and simple promotional material would be necessary. For ease of access the best approach would be to both have a simple promotional video, as well as a short guide with images. Both of these would show the ultimate goal of our app – to unite the family and make everyday life a little easier – so that the users know the apps potential before even downloading it.
When first setting up the app the user will get an option to “Create a routine for my family”. The user can chose to ignore this, or answer a few questions about their household and get some suggested chores based on their answers. An example of this could be telling the app that the family consists of three children and two parents, and they do not have a dishwasher. So the app will automatically set up 5 users, add the daily task of washing dishes, and set who does it each day. David and Emma on Monday, Paul and Tom on Tuesday, etc. If the user ignores this option they may still at any time browse a list of suggested tasks by category to add to their schedule, or they may skip these steps and create an empty profile from scratch.
Malone and Lepper’s theories on Intrinsically Motivating Instruction suggest that learning apps could benefit from including some sort of constant challenge and increase in difficulty as the user gets better to give a sense of progress and accomplishment. For our app this would be difficult to implement as the tasks are rather trivial and the challenge lies in maintaining routines rather than getting better at one specific skill. However we could simulate progress and accomplishment by showing statistics based on how much of each category task the user has done. For example “completed 100 cleaning-choirs”, or “did the dishes 20 times” to reach milestones that give extra rewards. This could also be accompanied by a streak-function that shows how long the user has gone without missing an important task-deadline. A streak might increase rewards earned per new completed task as well. Once a user has gone a long period maintaining their streak, the app may suggest adding additional tasks to their schedule in order to “increase difficulty”. From the beginning the app would suggest starting with few tasks and rather adding new ones when the current schedule is being maintained, to help the user grow with the app and avoid them being overwhelmed and quitting before they’ve even begun.
In conclusion we feel that our app would need to focus on showing its end goal and potential through promotional material, and that the user would need help during the start-up phase so that setting up and using the app doesn’t get overwhelming.