Using the ARCS model, we can see that the users should feel successful and that the app should create small successes along the way by completing small milestones. Our app does this through the point system, we want the user to feel accomplished whenever they complete a task. Earning points through hard work will hopefully motivate the user to do more tasks, meaning they will over time become better and do a more efficient job.
Giving the control to the users is an important factor in our app. Lepper’s control states:
- Provide learners with a sense of control over the learning activity
This is one of the fundamentals our app is built on. The family has total control of the app, the tasks given to each individual person, the amount of points given for each task, and whether the task is accomplished or not.
Malone’s theory about challenge is also relevant here:
- Challenges is flavored by the perception of the learner : If a user see a piece of software as a tool, he or she won’t want the use of the tool to be difficult. […]
We really want our app to be a tool, with uses of gamification to make the tool attractive. We want the app to be minimalistic and user friendly so that elderly family members and younger children could use the app simply and efficient.
In conclusion, this means that the responsibility of using the app as it’s intended falls on the users, but with the option for help ( See Scaffolding). By developing our app as a tool, making it user friendly and adaptable to each family, this app could create a foundation for confidence and control that helps the user maintain structure in their everyday lives.