As stated in earlier blog posts, our players will recieve tasks to complete. These tasks are given to them by other players. Therefore it is difficult to say anything specific about them. However, we know all the tasks will be something the players have to complete outside our app, that will hopefully have visible results in their environments. Examples include doing the dishes, cleaning the bedroom, mowing the lawn and doing homework. These types of tasks will form the core gameplay of our gamification.
Since the tasks are created by the players themselves, someone has to take responsibility of creating them. This will mean keeping track of what needs to be done, creating and distributing this into tasks in our app, and keeping up with wether they are completed. Our app will help with the last part, sending a notification whenever a task gets checked as completed by another player. The responsibility of keeping track of what needs to be done and creating tasks for this in our app should be split between the players old enough to handle it. We want to minimize the burden of this by making it easy to set up tasks that repeat either weekly or monthly. Setting up tasks can also be made into tasks in itself, so that the players that take this responsibility are rewarded for it. However the family decides to handle it, this management of tasks will form a secondary gameplay element in our app.
The final type of gameplay in our app will be formed from the reward system. As we hope this might work as a sort of mini-simulation of a market, someone will need to maintain it. This can mean creating new rewards and setting and adjusting prices. This is closely linked to the creation of tasks, as prices need to be set according to the player’s income. We hope that keeping prices balanced can be an interesting challenge to our older players.
To summarize, the core gameplay tasks of our gamification is to complete the tasks assigned to you in the app. Creating and assigning tasks, along with creating and adjusting rewards and their prices will form secondary gameplay elements for some of our players.